Getting back into the Groove

I couldn’t tell you how long the video will be up, but if you are interested in watching the most recent twitch video it can be found here. Otherwise, I’ve got videos uploading at YouTube pretty much every day.

It’s nice to be getting back into some kind of groove. Watching Wrestling again, making videos, working on game dev stuff. I don’t know how long I’ll keep all this up but for now it feels pretty good. I’m hoping I can manage it for the rest of the year at the very least.

The most interesting point will be once I’m trying to do NaNoWriMo. That might be overkill. Only time will tell, I suppose.

By | 2017-09-07T22:10:46+00:00 September 7th, 2017|Journal|Comments Off on Getting back into the Groove

Let’s Make a Game – Episode 14 (Up and Atom) (Yep, posting this way early)

Friggen Twitch Broke! So today I’m giving you a sneak peak into a much later video. I would have liked to edit it and split it into multiple parts but uh…NOPE. That’s just not gonna happen for me.

By | 2017-09-06T23:02:42+00:00 September 6th, 2017|Let's Make A Game|Comments Off on Let’s Make a Game – Episode 14 (Up and Atom) (Yep, posting this way early)

Let’s Make A Game – Up and Atom (Thoughts)

So this project is actually in response to a request I received. There are probably a billion platformer tutorials online, but what harm is there in a billion and one? I’m building a relatively simple platformer with a few pieces that will then be bundled up as a project with an explanation video. This will hopefully allow people who are interested to check out what I’ve done and try their hand at both learning the basics and improving on my design.

The latter will be even easier than the former, I suspect. Amusingly I’m currently confronting the issue of using too small of objects. I may rectify this before release by just increasing the viewing window of the camera so that I can use larger objects but still have it all contained within a single non moving scene.

Regardless. Tomorrow I’ll stream some of my refactoring and detail out a fun little extra feature I want to add to this. (Namely the physical making, saving, loading, of created levels). I don’t plan to let people place new blocks or pieces, that isn’t hard but it is a very time consuming thing to add. Instead you’ll be able to simply edit the scale and position of what is in the scene. Then hit save, name your safe, and there you go! Easy peezy.

The image in the header is me testing out the early version of that. Nothing super impressive or groundbreaking, but it is there.

By | 2017-09-05T22:49:47+00:00 September 5th, 2017|Journal|Comments Off on Let’s Make A Game – Up and Atom (Thoughts)

Let’s Make A Game – Picko (Part 4)

I’m still not fully happy with these videos but you gotta start somewhere. Over time I’ll build a better flow and video style. Not much else to add! Just catching up on my posts for the content I’ve been adding.

And there we go! Caught up for September!

Tomorrow we’ll probably publicize Part 5 of Picko which puts us in a much better place.

By | 2017-09-04T19:19:18+00:00 September 4th, 2017|Let's Make A Game|Comments Off on Let’s Make A Game – Picko (Part 4)

Let’s Make A Game – Picko (Part 3)

I’m still not fully happy with these videos but you gotta start somewhere. Over time I’ll build a better flow and video style. Not much else to add! Just catching up on my posts for the content I’ve been adding.

By | 2017-09-04T19:11:45+00:00 September 3rd, 2017|Let's Make A Game|Comments Off on Let’s Make A Game – Picko (Part 3)