Rico’s Bravely Default Guide: Legendary Dragons

//Rico’s Bravely Default Guide: Legendary Dragons

Rico’s Bravely Default Guide: Legendary Dragons

As with all my guides this will be as spoiler light as possible. If you are far enough to be googling for this you will know about everything I’m about to talk about. If you are someone who hasn’t played yet this guide shouldn’t hurt any part of the story at all.

In Bravely Default there is a Vampire that challenges you to find the 6 Keystones that open a door to his home. These keystones are each guarded by badass dragons that want to eat you. You must defeat these 6 dragons if you wish to go find this Vampire and drive a stake through his heart…or whatever…I’m not actually beyond killing the dragons yet.

I’ll write out my strategies in the order that I fought them but for the most part the strategy is the same for each and its very simple! I was roughly level 70 when I did this with all my characters at job level 9 in all classes (with the exception of one character needing a monk at 13 and another with Spiritmaster at 10). So let’s begin.

What you need

Support Abilites – [ Angelic Ward and BP Recovery. Status Immunity if Applicable. ]

Spell Fencer with Drain + Monk Secondary Job with Phoenix Flight

Spiritmaster with Greater Spirit Ward

Templar with Rampart

4th character with Blessed Shield (I just had a pirate here, anything works).

Accessories that give necessary Status Immunity when you don’t have a Support Ability that could do it.

IceFlame Shield (Makes 2 of these fights even easier)

  The first dragon that I fought was Ladon and boy did he surprise me. He’s the reason I wrote this guide in the first place. Each of these dragons have 3 things that they will do to you in combat. They’ll gaze at you lowering your defense against their element, they’ll breath on your team in that element, and they’ll bite you like na asshole. The latter of which does lots of damage to a single target. The breath could OHKO your entire team if you aren’t careful but we’ll go into more detail with that in a moment.

  The reason you want Angelic Ward and BP Recovery is to hedge your bets. These two things will fire most of the time when you take damage or they dragon gazes at you. The nice thing about the latter is that every time the dragon tries to lower your defense to his ability you get +2 BP! That’s so broken its not even funny, you’ll start burning through these jerks.

  The order of operations for this fight are as follows:

Is your Spell Fencer enchanted with Drain?

If Yes -> Phoenix Flight x 4.

If No -> Drain x 1 and Phoenix Flight x 3.

Is your Spell Fencer at full health?

If Yes -> Blessed Shield on full team.

If No -> Blessed Shield on Spell Fencer. [Use all excess BP from BP Recovery procs to cap the fencer.]

Is your current character a Spirit Master?

If Yes -> Cast Greater Fairy Ward.

Is your current character a Templar?

If Yes -> Cast Rampart.

Repeat until Dragon is Dead.

  Congratulations! You just beat every dragon. How does this work? Well your Spell Fencer will be hitting the dragon for roughly 4.8-5K 3 to 4 times each time it is its turn. Because of BP Recovery you’ll be doing this 4 times every couple of turns or so! It’s pretty crazy. You’ll kill them so fast you might not believe they have roughly 132K Life on Hard.

  Your Extra character is topping off any of your characters when RNG doesn’t favor you. If you make them a high int character that Blessed Shield is going to be putting away some serious heals. I used a Pirate though, so I mean…you can use anything really. That +300 health per use is more than enough off a Pirate.

  Your Spirit Master is repeatedly removing that gaze effect from the dragon with Greater Fairy Ward. It requires 2 BP to do but you gain 2 BP every time the dragon gazes so~.

  Additionally your Templar is making your entire team invulnerably to a single hit. The Templar moves slower than the dragon which means that the first time you do it will be after a breath more than likely. But every time after that you’ll be taking the breath to your Rampart and then putting it right back up at the end of the turn. This means that if you are like me you’ll fight 4 of these dragons and take about 2K damage total over the entire fight.


Ladon’s Keystone

  Ladon is the hardest of the fights in my experience. He does his “breath” attack two times in a row usually which means that some of them might get through. As long as you have Paralyze Immunity he’s still a cakewalk. Once he’s down the rest are just laughable.



Salamander’s Keystone

Salamander and Mizuchi were the next on my list. I include them together because this is where your IceFlame Shield makes it even easier. Make the offhand of your Spell Fencer that shield and you are guaranteed not to take any AOE damage on the first turn of your fight with either dragon (and only a 25% chance of being hit by a bite is not shabby). Keep in mind that Greater Fairy Ward actually breaks IceFlame Shield, but I like it for that guaranteed protection on turn 1.

Mizuchi's Keystone

Mizuchi’s Keystone

  For these two you want to repeat the same strategy above making sure that you have Stop Immunity for Mizuchi. Salamander has no status effect, he’s just kinda a dragon. Make sure you aren’t wielding the same elemental sword that your dragon is. A fire sword against a fire dragon heals them, same with ice to ice, holy to holy, and so forth. This mistake cost me one round of Phoenix Flights (luckily you can change equipment in combat).


Jabberwock’s Keystone

  After this we moved on to Jabberwock. This is our resident Dark Dragon and he casts Dread on breath. Make sure you have Dread Immunity and you are fine here. Update: I derped… There is no dread immunity. Just ignore it and attack once per turn on characters that have dread. It’s basically harmless and just prolongs the fight. Same strategy. Keep your Rampart up, keep casting your Greater Fairy Ward, and be sure to top off your Spell Fencer any time she (in my case Edea) or he is hurting. Also don’t be shy about doing Drain + 3 Phoenix Flights in a turn. You’ll be procing BP Recovery a lot and even if she gets hit and only does 2K Per that’s still a solid 6K of damage. It adds up fast on >>>> combat speed.


Shinryu’s Keystone

  Following Jabberwock was Shinryu. Shinryu casts Blind on breath. Make sure you have Blind Immunity for this fight. Otherwise there is nothing special about Shinryu. Just pound away with those Phoenix Flights and be amazed at how you took 0 damage during this entire fight (if you happen to get as lucky as I was). It’s all strongly RNG based, if they keep to a pattern you’ll notice it and be able to capitalize on it. Just don’t auto combat and you are fine. Though frankly I think I could have setup an autocombat and still won this fight. Rampart with BP Recovery is gorgeously broken against the dragons.


Wyvern’s Keystone

  The final dragon I fought was Wyvern. He’s just a storm dragon. No special status effect. I walked into him with the same equipment I wore for Shinryu and dropped him just before writing this guide. If you are playing on Easy I suspect these fights will go by in the blink of an eye. On Hard they aren’t much worse, just a little longer because of the added HP the targets have.

  I hadn’t even mentioned all my previous guides were for hard mode. I suppose that just means they work even better for easy mode. Regardless I hope you enjoyed this little (very simple) guide as the internet appears to think there is no strategy that everyone can apply to them. By now most folks should have the content mentioned above just by playing… Anyways if not just check out my leveling guide to quickly and easily gather it all. Reaching level 9 on various jobs only takes a few minutes if you do it in the Florem Gardens. Other areas are quicker but this place is faceroll so you don’t need to pay attention.

By | 2014-12-20T22:17:48+00:00 March 5th, 2014|Journal|4 Comments