[Old] Gaming

/Tag:[Old] Gaming

Website Updated ~ Twitch Integration and Clustrmaps / Also Nibbleh is a pain in my butt

The website is updated once again! I’ve got twitch integration up top. You might be saying “I can’t see it…” and that’s the beauty of it! I’ve set it up so that it will only show when I’ve got a stream going! That way we aren’t wasting website real estate on it. Naturally it’ll be getting moved to a more attractive location once I get to pestering my wife more but for now I’m really pleased. The code is scuttled from a few twitch projects on the internet and it required me to dabble in PHP. Between my tip toe into Lua, playing with Python on Friday at work, and now PHP for this I’m starting to think I might be going places.

No place is some place right?

Additionally I’ve added a ClustrMap back to the website. They are somewhat tacky but I really like to see how international the viewership is. The recent spike in people coming to the website is greatly welcomed and I’m sure very short lived. But I’ll keep working on this and if nothing else I’ll have a nice little project that I’m proud of. These are minutes and hours that I previously would have wasted on Facebook. I feel like in the end I’m making the right decision and providing myself with something to show for my time.

Speaking of time sinks, I played a good bit of WoW today. It was largely fruitless but I can’t say that it was a waste of my time. Warcraft is a large game run by one of the largest video game companies in the world. You’d think with that that there would be some pretty high levels of quality control and bug testing. But then weird little incidents crop up that remind you that nobody is exempt from problems.

Take, for instance, the Hearthsteed. I feel like they really want me to have it.



I don’t quite have the heart to delete them. You can only have 1 of any mount as they are account wide. This means that once I use one I can’t use, sell, or trade any of the rest. They just rest in my inbox from Mei Francis for the next 29 days until they are escorted off unto oblivion. Poor things. But that kind of bug is funny and I like it. Whenever bugs give me a chuckle I welcome them. There are however poor design mistakes that linger and that’s what I’d like to briefly discuss, beginning with the freshest example in my mind.

Reaper of Souls and Joy

Reaper of Souls and Joy: Nibbleh

Blizzard has a love hate relationship with their players. Sometimes they make content fun and engaging. People consume it and love it and the game feels the better for it. Then other times they create bitter and hateful content that requires lots of time, lots of work, and basically no fun. (

A minority of people like this and they absolutely shit on anyone who questions it. These folks also are the most common users of the forums, which is why I can’t recommend you visit that part of the web).

The Brawler’s Guild falls somewhere in the middle of the love/hate development spectrum. It seems like it was built by three staff members at Blizzard. One of them was trying to build fun confrontations, another was trying to build challenging confrontations, and the third was building shit like Nibbleh.

This fight is an incredible pain in the ass. It is not, in any sense of the word, fun. He is basically the world’s worst RNG nuisance and I feel like he was designed by a preteen who thought they had a clever idea. I find myself following the routine laid out by folks who have beaten Nibbleh to the letter and still dying because he decides on a whim to just stop moving and activate his berserk buff. Or spit under himself and activate his buff. Or to turn and attack my pet (who is neither taunting nor outdps’ng me) and activate his buff. Or hell sometimes he’ll just start buffing for seemingly no reason at all. It’s frustrating and likely means I won’t be finishing the Brawler’s Guild for a while.

I don’t know why this kind of content stays in the game so long. I watched other people quit the BG while I was there because of this specific fight. It’s three from the end of finishing the content and is far and away the hardest of all the content provided by BG. It isn’t hard because its supposed to be hard, it is hard because it was designed poorly. This is my least favorite kind of experience in a game, one where I need to exploit the game in order to beat something that should have been thought out.

It’s not cute, it’s not fun, and the only good thing that has come out of Nibbleh is the screenshot above.

By | 2014-03-15T22:13:23+00:00 March 15th, 2014|Journal|Comments Off on Website Updated ~ Twitch Integration and Clustrmaps / Also Nibbleh is a pain in my butt

Rico’s Bravely Default Guide: Holly & Barras Rematch

As usual I’ll try to keep things as spoiler light as possible. Some events transpire in Chapter 5 where you’ll find yourself fighting these characters again. Naturally I walked in thinking I knew what they were going to do and steam rolled them. That is until Barras got to 20% life and started exploding. Alright, I thought, I imagine I know what to do. I went back in and sure enough I took them down. Herein is the relatively easy explanation for how you do that. Sometime soon I should be finished with this game but for now it IS kind of fun to write little guides for these fights.

The Checklist

Secondary Ability set to Ninjutsu (for Utsusemi) on all 4 characters (recommended, 1 is enough)

Phoenix Flight & Blood Blade on 1 character

Salve-Maker on 1 character (recommended, makes this lazier)

Everything else is up to you [so many choices!]

  The fight will begin with Barras occasionally doing invigorate and punching you in the face for an admirable amount of damage. Things like angelic ward or evasion will help here but frankly Salve-Maker makes this a non issue. You want to direct all your DPS onto Holly first. She can heal and that makes her a problem. Use your Blood Blade and cast Phoenix Flight on her 3 times. The next time your character is up have it do it 4 times, repeat until your drain is gone. Once your drain is gone just use Blood Blade and repeat this pattern.

  Your Salve-Maker should be casting First Aid every turn. Occasionally you’ll get hit by an AOE from Holly but its rare and can be safely ignored. First Aid negates whatever the monk does each turn. Eventually you will have killed Holly. Following this is the interesting phase of this fight. Bring Baras down to 20% health through whatever means. At this point his invigorate causes him to explode and deal 5K to himself and an incredible amount of damage to you (I think about the same if it hits, it’ll wipe folks).

  Start casting Utsusemi at this point. You will not counter him with this but you don’t need to. He’s dealing high amounts of damage to himself and should die in 5 turns maximum.

  Congratulations! You’ve beaten Baras and Holly on hard! That wasn’t too bad! As I move along I’ll try to take pictures of the rest of these rematches and make guides for them too. Hope this helps anyone confused on how to drop this duo.


By | 2014-12-20T22:18:23+00:00 March 9th, 2014|Journal|Comments Off on Rico’s Bravely Default Guide: Holly & Barras Rematch

Rico’s Bravely Default Guide: Lord DeRosso

I have yet to decide what my final title format will be for guides. It’s a tough deal but whatever. This guide is not exaggerating either, after a few frustrating matches where I learned the AI for DeRosso I finally came to a conclusion that worked out great. I literally beat him while I was asleep.

Naturally I wasn’t sure if it would work but I am pleased that it did. You don’t need to be asleep, you could have this run while you are having dinner or whatever else. I don’t know how quickly it killed him but we could do the math real quick.

You’ll be dealing roughly 2.3K damage every 30 seconds? He has roughly 233K life. This means that it should take about 50 minutes? Let’s round it up to an hour. I’m sure there are faster strategies out there but this one is guaranteed and basically 0 effort so~.

The Checklist

Job Level 5 Ninja x 4

1 Character at extremely low health. [I killed off one and Phoenix Downed them.]

Abilities – Transcience & Comeback Kid

Edit: You might be able to add “Turn Tables” from the Red Mage abilities to speed up this fight. Assuming DeRosso drains people with extra BP.

  The strategy here is simple. You cast “Utsusemi” every turn on all 4 characters. Because one of your characters is at critical health the boss will never use “Gravija” which is his only non-physical attack. He will instead try to use either a single target attack or an AOE physical attack. Neither of these will hit you.

  When he does the single target attack your character will evade because of Utsusemi. The evasion will trigger Comeback Kid and Transcience. Comeback Kid gives you +25% to your P.Attack and M.Attack, the previous of those two things being the thing you want here.

  Transcience makes your character counterattack with this new buffed hit. So now you are taking 0 damage per turn (guaranteed) and hitting him every couple turns for 2.5K or more if you gear up properly (I just randomly slapped stuff on my characters for testing).

  Presumably you should be able to do other things than this but for some reason I kept getting half my team wiped out when I didn’t use Utsusemi on them all. I was tired and decided I wanted to get some sleep BUT I really wanted that darn Vampire job. Tried this and it worked!

  So there you go. If you are stuck on Lord DeRosso and getting frustrated by his BS Strategy then try out my BS Strategy and enjoy your brand new super cool looking Job Class!

By | 2014-12-20T22:17:16+00:00 March 6th, 2014|Journal|25 Comments

Rico’s Bravely Default Guide: Legendary Dragons

As with all my guides this will be as spoiler light as possible. If you are far enough to be googling for this you will know about everything I’m about to talk about. If you are someone who hasn’t played yet this guide shouldn’t hurt any part of the story at all.

In Bravely Default there is a Vampire that challenges you to find the 6 Keystones that open a door to his home. These keystones are each guarded by badass dragons that want to eat you. You must defeat these 6 dragons if you wish to go find this Vampire and drive a stake through his heart…or whatever…I’m not actually beyond killing the dragons yet.

I’ll write out my strategies in the order that I fought them but for the most part the strategy is the same for each and its very simple! I was roughly level 70 when I did this with all my characters at job level 9 in all classes (with the exception of one character needing a monk at 13 and another with Spiritmaster at 10). So let’s begin.

What you need

Support Abilites – [ Angelic Ward and BP Recovery. Status Immunity if Applicable. ]

Spell Fencer with Drain + Monk Secondary Job with Phoenix Flight

Spiritmaster with Greater Spirit Ward

Templar with Rampart

4th character with Blessed Shield (I just had a pirate here, anything works).

Accessories that give necessary Status Immunity when you don’t have a Support Ability that could do it.

IceFlame Shield (Makes 2 of these fights even easier)

  The first dragon that I fought was Ladon and boy did he surprise me. He’s the reason I wrote this guide in the first place. Each of these dragons have 3 things that they will do to you in combat. They’ll gaze at you lowering your defense against their element, they’ll breath on your team in that element, and they’ll bite you like na asshole. The latter of which does lots of damage to a single target. The breath could OHKO your entire team if you aren’t careful but we’ll go into more detail with that in a moment.

  The reason you want Angelic Ward and BP Recovery is to hedge your bets. These two things will fire most of the time when you take damage or they dragon gazes at you. The nice thing about the latter is that every time the dragon tries to lower your defense to his ability you get +2 BP! That’s so broken its not even funny, you’ll start burning through these jerks.

  The order of operations for this fight are as follows:

Is your Spell Fencer enchanted with Drain?

If Yes -> Phoenix Flight x 4.

If No -> Drain x 1 and Phoenix Flight x 3.

Is your Spell Fencer at full health?

If Yes -> Blessed Shield on full team.

If No -> Blessed Shield on Spell Fencer. [Use all excess BP from BP Recovery procs to cap the fencer.]

Is your current character a Spirit Master?

If Yes -> Cast Greater Fairy Ward.

Is your current character a Templar?

If Yes -> Cast Rampart.

Repeat until Dragon is Dead.

  Congratulations! You just beat every dragon. How does this work? Well your Spell Fencer will be hitting the dragon for roughly 4.8-5K 3 to 4 times each time it is its turn. Because of BP Recovery you’ll be doing this 4 times every couple of turns or so! It’s pretty crazy. You’ll kill them so fast you might not believe they have roughly 132K Life on Hard.

  Your Extra character is topping off any of your characters when RNG doesn’t favor you. If you make them a high int character that Blessed Shield is going to be putting away some serious heals. I used a Pirate though, so I mean…you can use anything really. That +300 health per use is more than enough off a Pirate.

  Your Spirit Master is repeatedly removing that gaze effect from the dragon with Greater Fairy Ward. It requires 2 BP to do but you gain 2 BP every time the dragon gazes so~.

  Additionally your Templar is making your entire team invulnerably to a single hit. The Templar moves slower than the dragon which means that the first time you do it will be after a breath more than likely. But every time after that you’ll be taking the breath to your Rampart and then putting it right back up at the end of the turn. This means that if you are like me you’ll fight 4 of these dragons and take about 2K damage total over the entire fight.


Ladon’s Keystone

  Ladon is the hardest of the fights in my experience. He does his “breath” attack two times in a row usually which means that some of them might get through. As long as you have Paralyze Immunity he’s still a cakewalk. Once he’s down the rest are just laughable.



Salamander’s Keystone

Salamander and Mizuchi were the next on my list. I include them together because this is where your IceFlame Shield makes it even easier. Make the offhand of your Spell Fencer that shield and you are guaranteed not to take any AOE damage on the first turn of your fight with either dragon (and only a 25% chance of being hit by a bite is not shabby). Keep in mind that Greater Fairy Ward actually breaks IceFlame Shield, but I like it for that guaranteed protection on turn 1.

Mizuchi's Keystone

Mizuchi’s Keystone

  For these two you want to repeat the same strategy above making sure that you have Stop Immunity for Mizuchi. Salamander has no status effect, he’s just kinda a dragon. Make sure you aren’t wielding the same elemental sword that your dragon is. A fire sword against a fire dragon heals them, same with ice to ice, holy to holy, and so forth. This mistake cost me one round of Phoenix Flights (luckily you can change equipment in combat).


Jabberwock’s Keystone

  After this we moved on to Jabberwock. This is our resident Dark Dragon and he casts Dread on breath. Make sure you have Dread Immunity and you are fine here. Update: I derped… There is no dread immunity. Just ignore it and attack once per turn on characters that have dread. It’s basically harmless and just prolongs the fight. Same strategy. Keep your Rampart up, keep casting your Greater Fairy Ward, and be sure to top off your Spell Fencer any time she (in my case Edea) or he is hurting. Also don’t be shy about doing Drain + 3 Phoenix Flights in a turn. You’ll be procing BP Recovery a lot and even if she gets hit and only does 2K Per that’s still a solid 6K of damage. It adds up fast on >>>> combat speed.


Shinryu’s Keystone

  Following Jabberwock was Shinryu. Shinryu casts Blind on breath. Make sure you have Blind Immunity for this fight. Otherwise there is nothing special about Shinryu. Just pound away with those Phoenix Flights and be amazed at how you took 0 damage during this entire fight (if you happen to get as lucky as I was). It’s all strongly RNG based, if they keep to a pattern you’ll notice it and be able to capitalize on it. Just don’t auto combat and you are fine. Though frankly I think I could have setup an autocombat and still won this fight. Rampart with BP Recovery is gorgeously broken against the dragons.


Wyvern’s Keystone

  The final dragon I fought was Wyvern. He’s just a storm dragon. No special status effect. I walked into him with the same equipment I wore for Shinryu and dropped him just before writing this guide. If you are playing on Easy I suspect these fights will go by in the blink of an eye. On Hard they aren’t much worse, just a little longer because of the added HP the targets have.

  I hadn’t even mentioned all my previous guides were for hard mode. I suppose that just means they work even better for easy mode. Regardless I hope you enjoyed this little (very simple) guide as the internet appears to think there is no strategy that everyone can apply to them. By now most folks should have the content mentioned above just by playing… Anyways if not just check out my leveling guide to quickly and easily gather it all. Reaching level 9 on various jobs only takes a few minutes if you do it in the Florem Gardens. Other areas are quicker but this place is faceroll so you don’t need to pay attention.

By | 2014-12-20T22:17:48+00:00 March 5th, 2014|Journal|4 Comments

Rico’s Bravely Default Guide: Victor & Victoria

I wrote a guide a bit ago about how to beat basically every boss. Well there is one boss in particular that that strategy does not work on! That boss is Victor & Victoria. I won’t be describing any story elements or anything that could spoil it. Honestly by playing you already know you’ll be fighting these two because the game makes it very obvious. I’ll be talking about mechanics only.

What you need

One character with Reflect (White Mage Spell)

One (or more) characters with “Drain” Spell Fencer ability & “Phoenix Flight”

A few Phoenix Downs & Hi-Potions (20 is probably fine)

Admittedly I was level 70 when I did this but all that did for me was make me most certainly faster than them. Overall I wasn’t getting hit anyways so the amount of HP I had didn’t matter for survivability. What DID make HP matter was the combo of “Drain” and “Phoenix Flight” which I’ll start calling D/PF. I’ll give you the rotation and then you just rinse and repeat this for the rest of the match to win.

Phase 1:

Cast Reflect x 4 on all of your team members.

Cast Drain on all characters who will be on offense.

Default on all characters who won’t (or do some kind of damaging attack).

Phase 2:

Cast “Phoenix Flight” x 4 on Victoria. This should deal 20K or so per character if you are sitting around 5K life.

Phase 2 until Reflect drops on all 4 characters then Phase 1. Repeat ad nauseum.

That’s all you have to do. If you find that a DOOM or something gets through your reflect (it happens on rare occasion, I wonder if its a bug?) then just raise that person and use your free characters to hi-potion them back up. After a handful of turns you’ll kill Victoria and be left with Victor. He is considerably less scary and once you get the routine above going on him he’ll die pretty quickly.

Something to consider is adding “Poison Immunity” to your characters if you have it. This way if you get hit between reflects with poison it will not do anything. If it DOES hit it can be a bit of a tedious inconvenience.

If your reflect is up you’ll be taking around 0 damage, maybe a few hundred in random melee damage. If it is down there is a chance that you’ll be instantly killed. I don’t just mean one character either, your entire team. No amount of power leveling appears to make this survivable. So just keep reflect up all the time and you’ll be god mode for this fight.

That’s it! If you have any questions, corrections, or whatever the comments are open. But in my experience most folks just come for the data and apply it.



By | 2014-12-20T22:18:59+00:00 March 2nd, 2014|Journal|Comments Off on Rico’s Bravely Default Guide: Victor & Victoria