[Old] Video Games

/Tag:[Old] Video Games

Disgaea D2 and Video Game Potpourri

  My feelings thus far on Disgaea D2 is that it is simply amazing. One of the best sequels to have ever been made. Once I’m finished we’ll see if I still feel that way [I probably will]. Speaking of sequels this is the last day that I won’t have Pokémon X & Y, which is increasingly exciting. I’m told that it is a sparkly update and I’m excited to hear they didn’t break anything from the formula.

  Tomorrow morning before I start up Disgaea (and hopefully before Pokémon gets here) I’ll be writing the first part of the story. I have the entire thing ready in my brain and I’m probably going to make it the update for Saturday. A nice little sneak peak of what is coming in October.

  I’m also playing Super Mario Bros: Dream Team and its quite good. The game goes into a bit of depth behind the characters of Luigi and Bowser. Maybe more but that’s only as far as I’ve gotten now. Once I finish it I’ll write a review and go into more detail.

  Not much else to add. Lots of things on the plate and I think this month will be quite alright.

By | 2013-10-11T21:44:46+00:00 October 11th, 2013|Journal|Comments Off on Disgaea D2 and Video Game Potpourri

Quick Update and an actual F2P game suggestion ~ Card Hunter

  Today we’ll be taking a break from the story updates but only for today! I’m just very burned out from a very busy day. I feel like I’ll do better reading some comic books and shooting up folks in Grand Theft Auto 5. I’ll have some game reviews coming out in the next week likely. I say that far more often than I do that.

  In the morning I’ll see the dentist and we’ll try once again to make my mouth not have a hole in it. Should be interesting. I suppose since I don’t have much for you I’m going to direct you to something fun. It’s called Card Hunter and it’s a beautiful piece of video game design with the added perk of being a fun game.

Card Hunter!

  It’s an excellent game and I’d love to review it. The shorthand is that you should give it a try if you enjoy tabletop games at all.

By | 2013-09-20T19:50:50+00:00 September 20th, 2013|Journal|Comments Off on Quick Update and an actual F2P game suggestion ~ Card Hunter

Try and Try again.

The biggest problem with learning new things is the mistakes. I don’t mind them but I have noticed that most of my mistakes would be far less costly if I’d just stick with my intuition and check things early. Today I played Rogue Legacy (which is a great game btw) and I decided to record my time with it in both twitch and bandicam. It turns out that you cannot do this or at least I haven’t figured it out. After recording for a few hours I played back the bandicam and it was just screeching sounds and ripped video.

Worse still the video from twitch had the window poorly cropped and 20% of the right and bottom were not visible to the end user. Such is life I suppose. I’ve always had bad luck with recording devices. If you are ever trying something for the first time I highly recommend doing some trial runs first. Twenty to Thirty minutes long, nothing too extreme, if it is something that could hurt you you’ll certainly want to rethink if you want to do it or not (it’s a good idea to not do it without spotters).

I’ll post the YouTube videos later but they’ll be private links since I feel silly. A lot of cool stuff went down which is why it is so unfortunate. On the bright side I’m getting better, learning more. Who knows in a few months I might have this all down.

By | 2013-09-14T01:05:39+00:00 September 13th, 2013|Journal|Comments Off on Try and Try again.

Reviews: DuckTales Remastered HD


DuckTales was and still is one of my favorite games from my childhood. It might be in the top 25 games of all time for me. This is one of the only games that was every stolen from me and it is something that I have nothing but fond memories about. The sprite work, the music, the controls, everything about the original was tight and damn near perfect. It was one of the only instances in gaming history that a tie-in from a popular show or movie turned into a great game.

So how does the HD Version of this game hold up? In many ways it does what the original did just as well and possibly in some ways it does certain things better. I’m just going to run through each facet of the game really quick and give you my opinion on the Remastered HD edition of DuckTales.


Visually the game is stunning. The backgrounds are stunning, the character art is perfect, the color and depth are all lush and inviting. This is one of the most gorgeous remasterings of an old game that I’ve ever seen. Visually it is as close to exactly what I want as humanly possible. In fact from the very second I started watching the cutscenes to the first few seconds of the game I was hooked on just how overwhelmingly beautiful this game is.

One of the features in the game that you can use involves spending your in game cash to buy HD wallpapers, sketches, and music from the game. These items really highlight just how amazing their work is. I literally plan to use the HD wallpapers listed in game for my own computer. Which is saying something as we move along in this review.

The sound in the game is stellar. You can switch between the 8 bit originals or the new remastered music. I do not know which one I like better and frankly I don’t think I (or you) needs to choose. These are all handled exceptionally well and help to establish a level of perfection that is not often seen in these kind of projects.

Level design is great as well. They mostly took the original levels and just gave them touchups which I don’t mind. I originally played it on hard which meant I didn’t know there was a minimap. The collectables were perfectly fine for me but did upset some folks who remember the original. If you have never played the original before you will probably not find this annoying. What you will find annoying is that you can’t quickly skip through the scenes. This means that if you are playing on hard like I was you will likely be learning some quick button commands to skip. I was playing with an Xbox 360 controller so I was pressing start and X in one swift motion to nearly instantly skip scenes after many playthroughs.

Why was I playing the levels over and over you might ask? Well this gets down to the weakest part of this game. The controls are atrocious. The original game (to this day) has tight controls and you would expect it to because it is running on the megaman engine (TIL eh?). Almost 90% of my life loss and indeed most of my deaths were caused by me pressing the button for Pogo and Scrooge just-not-doing-it. This is a big deal and by that I mean a really really big deal.

There is literally nothing more important in a game than the controls. The most beautiful game in the world means shit if you can’t interact with it in any meaningful way. This game is nearly perfect and would so quickly end up on my great titles list if the controls were as tight as the original. It needs those tight controls to be the real DuckTales experience. A few times during my twitch stream of this game I found myself bordering on infuriated because I was teabagging villains instead of Pogo staffing them.


This game borders on average to good because of this problem. That might sound like a really incredible response to a single problem when the rest of the game is basically perfect but it is extremely serious. If they patch out this problem I will gladly change this review to be a great. For now it will be under good but only barely so. I do think you should play this but I think even more so you should play the original. It’s a piece of brilliance that really proves that some games are exceptionally good regardless of generation.

In the end I do plan to get all the achievements for this game and I love the updates that came with the remastered edition. Whoever handled the controls for this game deserves a reprimand however. This sort of unresponsiveness is unacceptable. (I think Super Meat Boy has broken me in terms of expectations.)

By | 2015-02-08T21:04:01+00:00 August 15th, 2013|Good Things, Reviews|Comments Off on Reviews: DuckTales Remastered HD

The Importance of Achievement

  Well I hadn’t planned to be updating this again. I wagered we’d all be standing amidst a sea of cosmic carnage as the angels and devils wage unholy war. So that didn’t happen, and I must admit that it was a disappointment for me at the very least. Does anyone know how to properly dispose of a body? No? Never mind, I didn’t say anything.

  Now where were we? Ah! Achievements, I’m not talking about standing atop a mountain or running a marathon, but achievements in a relatively stationary hobby: Video Games. I strongly feel that this is a tool that is understated by gamers and developers alike.

  Achievements in life, even on the miniscule level, are important. These create tangible or semi-tangible commodities that are produced through acknowledging an experience. The anti-achievement argument seems to stem from the argument that “Games did quite well without them for years.” I’m not so sure that they have not existed in games in one fashion or another for a long time, but even with that not mentioned video games have been constantly evolving for decades. There is almost nothing outside of the hard skeleton of the product that is the same as it was in the 80’s or 90’s.

  The major advance in achievements in gameplay came with online databases. These provided a persistent environment for these accomplishments to carry from game to game. Where previously achievements in a game were contained on a memory card or emotionally on the disc itself they were now shelved in constant environment that all people could observe and thusly their value increased.

  Pixels on the Screen. As some of players I know would say, this is again a very flawed point to make. A song is notes in series, a movie is a series of images, the images a collection of tiny spots of color in series, and the human body a collection of code and a set of base elements (again in series and patterns). We can take any component of life or anything we cherish and deconstruct it into meaningless drivel. It’s a flawed view and one that I won’t examine further, feel free to do so yourself.

  If a person accepts any of the above content as valuable then they shouldn’t have much difficulty finding video game achievements valuable. These things are no less silly than trophies from sports or awards for job performance. In the end its an object that gains as much value as we give to it. The nature of society and individualism dictates that not everyone will agree on the extent of the value but holding any particular part as valuable and another as not is fairly dissonant.

  Obviously there are negatives. Achievements can be treated poorly, constructed without good design and given out for trivial repetitive acts. Properly designed achievements can add enjoyable replay value, give players goals to rise to, and help them experience backstory to a game that they might otherwise never notice. It’s difficult and admittedly done poorly often (in my experience) but when done properly it adds another level of value to the game without much added investment.

  I find it very unlikely that achievements will turn out to be a fad. They tap into an integral part of the human experience, creating tangible otherwise intangible things. Helping us, in a way, materialize a simple indicator of something we previously could not properly express. They can still improve, as can all things, but I believe the groundwork is solid.

Note: I realize that tangible is commonly something you can touch, but I suspect that most people will accept me broadening that to things people sense: Sight, Sound, Taste, Touch, and Smell.

By | 2011-05-22T12:11:19+00:00 May 22nd, 2011|Journal|Comments Off on The Importance of Achievement