[Early Thoughts] Starcraft II: Legacy of the Void
Today was a day of bad decisions, but ultimately I do not regret them. I’m a bit behind on my writing but I’m confident that I will finish this story. Future me will suffer for present me’s decisions but that is the life of my strand. I played a few hours of Legacy of the Void tonight and I wanted to give my initial impressions. The first thing I’ve noticed is that I’m not as good at RTS games as I once was. I finished the first mission on hard but only just. I’ll need to practice more to regain my edge.
The second thing is that I forgot how much I loved RTS games. Every moment of this has been a delight. I love swarming my enemy with huge armies of protoss. Albeit currently I am mostly using the first tier of units. It’s a strategy that is working for now. I didn’t play much Protoss in either of the two previous games. Teleporting my units down around a pylon is so much fun that I just can’t stop doing it. The special protoss perk is that you have a list of superpowers that you can call on. One of my favorites so far is putting a pylon anywhere on the map that I can see (no fog of war). I drop a pylon and then unload a dozen or two protoss units in with portals. What you end up with is something sexy like this:
The first five levels have all felt fresh and different. The units I can choose between are all very fun and their abilities visually appealing (as well as functionally cool). The story is quite a lot of fun and I feel like I’m going to enjoy it onto the end. It’s simple but not everything needs to be complicated. Sometimes someone wants to murder you and you need to murder them first, or not get murdered, something. Basically, not all conflicts are complicated. Sometimes an asshole is just an asshole.
And in this case we are battling a gigantic space asshole. It’ll be neat to see where it goes. I should also note before I go, even the scenes that aren’t actual CGI are still quite a lot of fun to watch. They manage to squeeze in a fair amount of emotion with their in engine renderings.
I’m also going to guess that their animators were so happy when they realized the protoss have no mouths and speak with their minds. Not that I’m complaining. It’s neat. Good game, not that anyone expects anything less from Blizzard (well, not anyone I tend to chat with, at least).