(Isles of Scion) – What is a Wanderer?

//(Isles of Scion) – What is a Wanderer?

(Isles of Scion) – What is a Wanderer?

Whenever I’ve not got much to write about I’m just going to start telling you about various elements in my fantasy universe. Today we’ll be talking about Wanderers. Wanderers are chosen persons living beneath the wings of the Seraphim of Roads and Fate. You might think that those are a strange combination of things to be the deity of, and you’d be right, perhaps one of these days I’ll explain how that came to be. Needless to say two very powerful beings came to a disagreement and one of them doesn’t talk about it much anymore.

Wanderers are exactly where they need to be. Any individual Wanderer won’t know why they are there. Perhaps in hindsight, and only if they are very lucky. For most Wanderers they follow the ceaseless drive. A compulsion to keep moving. If they are not sleeping there is a good chance they are on the move. However this is not always the case. Sometimes the place they are meant to be is speaking with someone, or eating something, or making something. Whatever it is they’ll be doing it. Whether or not these compulsions are based on specific keyframes in the infinite line of time is still unknown.

One interesting trait of Wanderers is that they are incredibly difficult to kill. The agreement that forms between them and their patron Seraphim is that they will surrender to the drive and the drive will protect them. If a combatant approaches a Wanderer they will find hitting them to be nearly impossible. If you do manage to hit or harm a Wanderer there is no need to celebrate, you are very unlikely to capture them, and any chance for outright murder is slim. Of all known documentation there is not a single report of a Wanderer ever being killed in combat.

If they are captured it is because capture will place them exactly where they need to be. If they are hit it is because the chain of events following will bring them to their goal. I say “their goal” rather loosely. A Wanderer does not have many desires of their own. For them the journey itself is the joy. The knowledge that they will have all of time to explore every inch of Scion. This is a good thing given how large Scion is, and the general complications of crossing the great sea (complications being a nice way of saying certain death).

Identifying a Wanderer is not altogether difficult. Though they do not share any kind of outfit, any obvious religious rituals, or any defining characteristics, they do have a very peculiar pensions for crossing great distances in an unbelievable amount of time. Where you might need a very fit horse and many days to travel between cities on a medium to large sized isle, the Wanderer will reach that place before you, on foot.

Of course that’s only true if that place is where they need to be. That kind of coincidence is what makes finding them so difficult. Likewise that knowledge doesn’t have all that much value. Wanderers are known to carry extremely rare and expensive trinkets from their journeys. Why they collect them and where they are taking them is difficult to say. But robbing a Wanderer is about as likely as killing them. If you do manage to take something from them you might want to rethink your ownership of that item. Because you are either the target of the item, or you are now holding something that no mortal being would want to be holding.

Upon reflection if could be both, couldn’t it? Best to just give it to someone you don’t like.

A final note is of the Seraphim herself. The only people that know the name of the Seraphim of Roads and Fate are the Wanderers. It is a closely guarded secret for reasons that are not fully known. Normally Seraphim achieve their levels of power by the interweaving of their presence in the minds of mortal beings. Not worship, persay, it’s a bit difficult to explain and will necessitate its own article. Having mortals not know your name though, that’s basically unheard of.

Why she bestows this peculiar gift upon mortals is anyone’s guess. How it empowers her is equally a mystery. Are the trinkets collected for her? Do they all play a part in a larger goal? It’s easy enough to know the goals of the Seraphim of War or the Seraphim of Decay…but just what is on the plate for the Seraphim of Roads and Fate is beyond the scope of this article. I suppose we’ll only know if, or when, that time comes.

By | 2015-05-12T20:54:17+00:00 May 12th, 2015|Journal|Comments Off on (Isles of Scion) – What is a Wanderer?