The one thing I like about multiplayer in Souls games.
I’m gonna come right out and say it. I really don’t like PVP in any game. Almost ever. Since I was little it hasn’t appealed to me in the slightest. The only way it is worth anything is if the person I’m competing with is literally in the same building, or preferably in the same room as me. Otherwise all I’m doing is fighting a relatively impressive AI that is built to exploit every nook and cranny of the game. There was a time where this might have appealed to me, in theory, it might have been around the time I was sixteen or so. When I had all the time in the world to keep up with everything. But these days I just don’t. Life is busy, beautiful, but busy.
The odds that I can keep up with all the teenage major league gamers out there is pretty much zero. So for the most part every little thing about PVP in these souls games is just awful for me. I don’t care to be invaded, I don’t even feel good when I kill the invaders. Other people are just a hinderance for me, their existence is a net negative in almost every fashion. Well…all fashions except for one. I adore the “souls” walking around system. Sometimes you see their souls walking around too which helps you discover new areas or even secrets. Occasionally the soul will be a different color, in the case of Bloodborne this color is red. Those souls are showing you the last moments of a user before the game offed them.
This mechanic, alongside the message system, are where the games online features really come together for me. Unfortunately there is some weird belief that PVP makes the game “harder”. To me, it makes it more tedious. Tedium != Hard. Or if it does, mobile games are so much harder than Souls games it’s not even funny.
Anyways, here is one of my favorite red souls from my Bloodborne run. It’s that still moment, almost as if speaking to you, the viewer, before their inevitable end.